Pages without language links
The following pages do not link to other language versions.
Showing below up to 50 results in range #51 to #100.
- 146: Being clear about “better”
- 147: What we ask ourselves when it’s our turn on the curve
- 148: Short-term and long-term games
- 149: Infinite or finite?
- 14: The collective
- 150: Scarcity or abundance?
- 151: Dominance or affiliation?
- 152: Paying it forward vs. paying it back
- 153: Maintenance, substitution, or possibility?
- 154: Games of skill, luck and privilege
- 155: Games with divergent objectives
- 156: Mutual enrollment and complex games
- 157: Don’t bet on games you can’t win
- 158: All of our strategies are all of our strategies
- 159: Grabbing the last doughnut
- 15: Successful systems
- 160: Systems thrive, and then they don’t
- 161: To get to New York
- 162: If it fits, you can ship it
- 163: Feeding the system
- 164: Scarcity and the drivers of a system
- 165: Scale and magic
- 166: How NPR lost to the podcast
- 167: Self-interest is self-evident
- 168: It’s easy to avoid the most important part of our job
- 169: It’s voluntary
- 16: Real life isn’t LEGO
- 170: “I will if you will”
- 171: Bringing strategy to marketing
- 172: Living in a van
- 173: Acorns sometimes become oak trees
- 174: Systems have multiple objectives
- 175: One way to solve the problem is to change the system
- 176: Interoperability
- 177: What does the system respond to?
- 178: The paradox of substitutes and uniqueness
- 179: Commodities
- 17: Two myths about systems
- 180: Understanding genre
- 181: Medium vs. message
- 182: Thoughts on pricing
- 183: Strategies require empathy
- 184: Dorothy and her crew
- 185: Everyone is always right
- 186: All persistent systems rely on feedback loops
- 187: The wildcard in every feedback loop is the delay
- 188: Systems + games + feedback loops
- 189: Embracing constraints
- 18: Built, natural, and complex systems
- 190: Who benefits?