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The purpose of this wiki is connection and discussion. It's not for promotion or selling. | The purpose of this wiki is connection and discussion. It's not for promotion or selling. | ||
Find an article and chime in. Thanks for being here.</center> | Find an article and chime in. Thanks for being here. | ||
[[1: Strategy is a philosophy of becoming]] | |||
[[2: Four threads, woven together]] | |||
3: What do people want? | |||
[[4: The non-strategy of “Take what you can get”]] | |||
[[5: Awaiting instructions]] | |||
[[6: The elegant path is the most useful way forward]] | |||
[[7: Not all elegant strategies are the same]] | |||
[[8: Systems are unseen and persistent]] | |||
[[9: We live in the solar system]] | |||
[[10: Systems deliver value]] | |||
11: The buildings or the roads? | |||
[[12: The unseen assistant (and the mysterious vandal)]] | |||
13: Can you see the river? | |||
[[14: The collective]] | |||
[[15: Successful systems]] | |||
[[16: Real life isn’t LEGO]] | |||
[[17: Two myths about systems]] | |||
[[18: Built, natural, and complex systems]] | |||
19: What makes a system? | |||
[[20: The persistence of systems]] | |||
[[21: From fine china to underwater headphones]] | |||
[[22: Duncan Hines (and Nina Zagat)]] | |||
[[23: All dogs are mixed breed dogs]] | |||
[[24: U.S. News changed college]] | |||
25: Where’s the meter? | |||
[[26: Seeing (and changing) the chocolate system]] | |||
[[27: Serious games]] | |||
[[28: There are games in every strategy]] | |||
[[29: We are all time travelers]] | |||
[[30: Seeing time]] | |||
[[31: There is a method]] | |||
[[32: The heartbreak of an intuitive strategy]] | |||
[[33: Hiding from a useful strategy]] | |||
[[34: Low-hanging fruit isn’t]] | |||
[[35: Rome was built in a day]] | |||
[[36: One telephone is worthless]] | |||
[[37: The desert island mythologies]] | |||
[[38: Cities are contagious]] | |||
[[39: Analyzing the last move]] | |||
[[40: Strategy and tactics]] | |||
[[41: Toward a strategic practice]] | |||
[[42: Project work is different]] | |||
[[43: You might need a strategy to]] | |||
[[44: Slithering, with patience]] | |||
[[45: Plants make people happy]] | |||
[[46: Seat belts save lives]] | |||
[[47: Airbnb was lost]] | |||
[[48: Twenty-seven egg dishes]] | |||
[[49: Esther changed the world]] | |||
[[50: Shine a light]] | |||
[[51: Big problems demand small solutions]] | |||
[[52: “Getting the word out” (also known as “selfish shouting”)]] | |||
[[53: Use, be used, or change it]] | |||
[[54: Freedom is possible]] | |||
[[55: Getting clear about the business model]] | |||
[[56: And it flies]] | |||
[[57: Passion and our business model]] | |||
[[58: The circle of us and the circle of now]] | |||
[[59: Selling selfish]] | |||
[[60: Next guest, best guest]] | |||
[[61: Seeing strategy clearly]] | |||
[[62: A blueprint is an assertion]] | |||
[[63: Sharing your strategy: The modern business plan]] | |||
[[64: Intuition is strategy without narrative]] | |||
[[65: The thing about effort numbered riffs.rtf]] | |||
[[66: Resilience and leverage]] | |||
[[67: It barely works]] | |||
[[68: The minimum viable audience]] | |||
69: And then what happens? | |||
[[70: To kill all the whales]] | |||
[[71: Not all needs have a market (yet).]] | |||
[[72: Seeing the windmill]] | |||
[[73: Without a strategy]] | |||
[[74: Some reasons we avoid having a strategy]] | |||
[[75: A framework for a strategy]] | |||
[[76: Creating the conditions for change]] | |||
[[77: Twelve slogans]] | |||
[[78: Unseen systems and unintended consequences]] | |||
[[79: We are not plankton]] | |||
[[80: Strategic marketing]] | |||
[[81: No time to waste]] | |||
[[82: Strategy and aimlessness]] | |||
[[83: “Should” might be a trap]] | |||
84: Where is the blueprint? | |||
[[85: Sooner or later]] | |||
[[86: Strategy is the partner of freedom]] | |||
[[87: The lottery is not a strategy]] | |||
[[88: Nostalgia for the future]] | |||
89: Doing our job or doing our work? | |||
[[90: Tension first and above all]] | |||
[[91: The fastest cyclist in the world]] | |||
92: When did Apple become Apple? | |||
93: When did Netflix become Netflix? | |||
94: When did David Bowie become David Bowie? | |||
95: What’s your strategy? | |||
96: What does it mean to be a strategic thinker? | |||
[[97: Tactics are not strategies]] | |||
98: What’s a feedback loop? | |||
[[99: Time isn’t free]] | |||
[[100: Avoiding hindsight bias]] | |||
[[101: Not the parts, the system]] | |||
[[102: Thinking about ‘status’]] | |||
[[103: Seeing status in Hollywood]] | |||
[[104: The output of systems]] | |||
[[105: Our intent is altered by the system we’re part of]] | |||
[[106: The birth of Afya]] | |||
[[107: Perpetuating the scam]] | |||
[[108: Toxic systems]] | |||
[[109: The urgency of “no”]] | |||
[[110: On being judged]] | |||
[[111: Choose your customers and choose your future.]] | |||
[[112: Choose your competition and choose your future]] | |||
[[113: Choose the source of validation and choose your future]] | |||
[[114: Choose your distribution and choose your future]] | |||
[[115: News, ideas, and distribution changes]] | |||
[[116: “Everyone” is elusive]] | |||
117: What do you want? | |||
118: What does it want? | |||
[[119: The runaway conditions]] | |||
[[120: Things that scale]] | |||
[[121: Working for the system]] | |||
122: Who is in charge? | |||
[[123: Snapshots and movies]] | |||
[[124: The day I met Derek Sivers]] | |||
[[125: The emperor penguins, crowds and fear]] | |||
[[126: If you want to start a fire]] | |||
[[127: The five steps to widespread change]] | |||
[[128: Sand Hill Road]] | |||
[[129: 100 is a fine way to start]] | |||
[[130: Failing to change the donation dynamic numbered riffs.rtf]] | |||
[[131: Shun the non-believers]] | |||
[[132: Understanding adopters]] | |||
[[133: Time is the overlooked axis]] | |||
[[134: Getting comfortable with a series of snapshots]] | |||
[[135: Embrace the gulf of disapproval]] | |||
[[136: Deterministic Nonperiodic Flow proves the point]] | |||
[[137: Chasing the hype cycle]] | |||
[[138: Seeing the chasm]] | |||
[[139: The need for scaffolding]] | |||
[[140: Scaffolding and marketing]] | |||
[[141: The Catch-22 of leveraged systems]] | |||
[[142: Treating different people differently]] | |||
[[143: Shifting to the masses]] | |||
[[144: Misunderstanding quality]] | |||
[[145: The challenge in finding useful criticism]] | |||
[[146: Being clear about “better”]] | |||
[[147: What we ask ourselves when it’s our turn on the curve]] | |||
[[148: Short-term and long-term games]] | |||
149: Infinite or finite? | |||
150: Scarcity or abundance? | |||
151: Dominance or affiliation? | |||
[[152: Paying it forward vs. paying it back]] | |||
153: Maintenance, substitution, or possibility? | |||
[[154: Games of skill, luck and privilege]] | |||
[[155: Games with divergent objectives]] | |||
[[156: Mutual enrollment and complex games]] | |||
[[157: Don’t bet on games you can’t win]] | |||
[[158: All of our strategies are all of our strategies]] | |||
[[159: Grabbing the last doughnut]] | |||
[[160: Systems thrive, and then they don’t]] | |||
[[161: To get to New York]] | |||
[[162: If it fits, you can ship it]] | |||
[[163: Feeding the system]] | |||
[[164: Scarcity and the drivers of a system]] | |||
[[165: Scale and magic]] | |||
[[166: How NPR lost to the podcast]] | |||
[[167: Self-interest is self-evident]] | |||
[[168: It’s easy to avoid the most important part of our job]] | |||
[[169: It’s voluntary]] | |||
[[170: “I will if you will”]] | |||
[[171: Bringing strategy to marketing]] | |||
[[172: Living in a van]] | |||
[[173: Acorns sometimes become oak trees]] | |||
[[174: Systems have multiple objectives]] | |||
[[175: One way to solve the problem is to change the system]] | |||
[[176: Interoperability]] | |||
177: What does the system respond to? | |||
[[178: The paradox of substitutes and uniqueness]] | |||
[[179: Commodities]] | |||
[[180: Understanding genre]] | |||
[[181: Medium vs. message]] | |||
[[182: Thoughts on pricing]] | |||
[[183: Strategies require empathy]] | |||
[[184: Dorothy and her crew]] | |||
[[185: Everyone is always right]] | |||
[[186: All persistent systems rely on feedback loops]] | |||
[[187: The wildcard in every feedback loop is the delay]] | |||
[[188: Systems + games + feedback loops]] | |||
[[189: Embracing constraints]] | |||
190: Who benefits? | |||
[[191: Six system traps]] | |||
[[192: The Moses manipulations]] | |||
[[193: Resilient systems stick around]] | |||
[[194: Trying to turn me into an addict]] | |||
[[195: The challenge of false proxies numbered riffs.rtf]] | |||
[[196: We see systems when they are forced to change]] | |||
197: May I see the org chart? | |||
[[198: The agent of change]] | |||
[[199: Looking for the agent of change]] | |||
[[200: The telegraph and the skyscraper]] | |||
[[201: Cheese bullies]] | |||
[[202: A brief history of jaywalking]] | |||
203: What will I tell the others? | |||
204: Who says yes? | |||
[[205: If you want to use the system]] | |||
[[206: The person in front of you is part of a system]] | |||
[[207: Some of the ways that systems operate]] | |||
[[208: Types of elegant strategies]] | |||
[[209: Bringing change to a system]] | |||
[[210: Luck doesn’t even out in the long run]] | |||
[[211: Leverage and the exaggeration of strategies]] | |||
[[212: Intent and side effects]] | |||
[[213: Turbulence and systems transformation]] | |||
[[214: Gatekeepers]] | |||
[[215: Kinds of tension]] | |||
216: “What will I tell the others?” | |||
[[217: Two Tesla parables: Ludicrous and the clown car]] | |||
[[218: Competitive advantage]] | |||
[[219: Metcalfe’s law is waiting for you]] | |||
[[220: The first rule...]] | |||
[[221: Do vs. want]] | |||
[[222: Exchanging the system is tempting]] | |||
[[223: Revolutions are rare]] | |||
[[224: The game belongs to the children who play it]] | |||
[[225: The two unseen desires]] | |||
[[226: The thing about cheaper]] | |||
[[227: Compounding our tribal instincts]] | |||
[[228: Substitutes and the race to the bottom]] | |||
[[229: Seeking the invisible hand]] | |||
[[230: Examples of systems living in tension]] | |||
231: Which hat? | |||
[[232: The weather report is a prediction]] | |||
[[233: This might not work]] | |||
[[234: Back to the rhino]] | |||
235: Who controls the dice? | |||
236: Who is waiting for you at the airport? | |||
[[237: Understanding statistics and polls]] | |||
[[238: Best practices and the status quo]] | |||
[[239: Analogies and the problem with “almost”]] | |||
[[240: Cheerleaders and coaches]] | |||
[[241: Collapsing to the center]] | |||
[[242: Understanding the 2 x 2 positioning grid]] | |||
[[243: The blank of blank]] | |||
[[244: Moving to the middle (or not)]] | |||
[[245: Going to places the competition can’t go or won’t go]] | |||
246: Where is everyone? | |||
[[247: Getting the word out]] | |||
[[248: Scaling better]] | |||
[[249: Half a boat isn’t much help]] | |||
[[250: Thrashing at the start]] | |||
[[251: The last minute]] | |||
[[252: Every yes requires many no’s]] | |||
[[253: Empathy for the retailer]] | |||
[[254: Bringing intention to projects]] | |||
[[255: Successful projects]] | |||
[[256: The three project traps]] | |||
[[257: Communication with intent]] | |||
[[258: Risks aren’t to be avoided]] | |||
[[259: Constraints are a gift]] | |||
260: What do you make? | |||
[[261: Problems are opportunities]] | |||
[[262: The simple hierarchy of decision effort]] | |||
[[263: Optionality and undo]] | |||
[[264: Great choice, didn’t work]] | |||
[[265: Hidden decisions get moldy]] | |||
266: Compared to what? | |||
[[267: A quarter of a million dollars]] | |||
[[268: Thinking about money]] | |||
[[269: No regrets and the kinds of games we play]] | |||
270: Why is it hard to talk about decisions? | |||
[[271: Bad luck paralysis]] | |||
[[272: Survivors are noteworthy]] | |||
[[273: The regression toward the mean]] | |||
[[274: Better decisions and better outcomes]] | |||
[[275: Not making a decision is the easy path]] | |||
[[276: Assets are tools]] | |||
[[277: Assets over time]] | |||
278: What sort of hammer should you buy? | |||
[[279: Community action]] | |||
[[280: The man who poisoned us all]] | |||
[[281: The enduring myth of widespread self-control]] | |||
[[282: Bringing a strategic approach to the most urgent system change of our lifetimes]] | |||
[[283: Helping the market fix what the market broke]] | |||
[[284: Harnessing the insatiable]] | |||
[[285: The action we take]] | |||
[[286: Indoctrination is real]] | |||
[[287: The journey, not an event]] | |||
[[288: Constant pressure and chiseling]] | |||
[[289: Coordination failure]] | |||
[[290: Asynchronicity is a superpower]] | |||
[[291: Ignoring sunk costs: A simple But uncomfortable idea]] | |||
292: What does “wrong” mean? | |||
[[293: Tomorrow is another opportunity]] | |||
[[294: Ignore sunk clowns]] | |||
295: What to wear on Wednesday? | |||
[[296: People like us]] | |||
[[297: Questions that lead to strategies]] | |||
[[Main Page]] | |||
</center> |
Revision as of 16:03, 4 October 2024
This is a wiki for readers of Seth Godin's new book, THIS IS STRATEGY.
Every article in the book has a number, and that number corresponds to a page on this wiki.
The purpose of this wiki is connection and discussion. It's not for promotion or selling.
Find an article and chime in. Thanks for being here.
1: Strategy is a philosophy of becoming
2: Four threads, woven together
3: What do people want?
4: The non-strategy of “Take what you can get”
6: The elegant path is the most useful way forward
7: Not all elegant strategies are the same
8: Systems are unseen and persistent
9: We live in the solar system
11: The buildings or the roads?
12: The unseen assistant (and the mysterious vandal)
13: Can you see the river?
18: Built, natural, and complex systems
19: What makes a system?
20: The persistence of systems
21: From fine china to underwater headphones
22: Duncan Hines (and Nina Zagat)
23: All dogs are mixed breed dogs
25: Where’s the meter?
26: Seeing (and changing) the chocolate system
28: There are games in every strategy
32: The heartbreak of an intuitive strategy
33: Hiding from a useful strategy
36: One telephone is worthless
37: The desert island mythologies
41: Toward a strategic practice
43: You might need a strategy to
51: Big problems demand small solutions
52: “Getting the word out” (also known as “selfish shouting”)
53: Use, be used, or change it
55: Getting clear about the business model
57: Passion and our business model
58: The circle of us and the circle of now
62: A blueprint is an assertion
63: Sharing your strategy: The modern business plan
64: Intuition is strategy without narrative
65: The thing about effort numbered riffs.rtf
68: The minimum viable audience
69: And then what happens?
71: Not all needs have a market (yet).
74: Some reasons we avoid having a strategy
75: A framework for a strategy
76: Creating the conditions for change
78: Unseen systems and unintended consequences
84: Where is the blueprint?
86: Strategy is the partner of freedom
87: The lottery is not a strategy
89: Doing our job or doing our work?
90: Tension first and above all
91: The fastest cyclist in the world
92: When did Apple become Apple?
93: When did Netflix become Netflix?
94: When did David Bowie become David Bowie?
95: What’s your strategy?
96: What does it mean to be a strategic thinker?
97: Tactics are not strategies
98: What’s a feedback loop?
101: Not the parts, the system
103: Seeing status in Hollywood
105: Our intent is altered by the system we’re part of
111: Choose your customers and choose your future.
112: Choose your competition and choose your future
113: Choose the source of validation and choose your future
114: Choose your distribution and choose your future
115: News, ideas, and distribution changes
117: What do you want?
118: What does it want?
122: Who is in charge?
124: The day I met Derek Sivers
125: The emperor penguins, crowds and fear
126: If you want to start a fire
127: The five steps to widespread change
129: 100 is a fine way to start
130: Failing to change the donation dynamic numbered riffs.rtf
133: Time is the overlooked axis
134: Getting comfortable with a series of snapshots
135: Embrace the gulf of disapproval
136: Deterministic Nonperiodic Flow proves the point
140: Scaffolding and marketing
141: The Catch-22 of leveraged systems
142: Treating different people differently
145: The challenge in finding useful criticism
146: Being clear about “better”
147: What we ask ourselves when it’s our turn on the curve
148: Short-term and long-term games
149: Infinite or finite?
150: Scarcity or abundance?
151: Dominance or affiliation?
152: Paying it forward vs. paying it back
153: Maintenance, substitution, or possibility?
154: Games of skill, luck and privilege
155: Games with divergent objectives
156: Mutual enrollment and complex games
157: Don’t bet on games you can’t win
158: All of our strategies are all of our strategies
159: Grabbing the last doughnut
160: Systems thrive, and then they don’t
162: If it fits, you can ship it
164: Scarcity and the drivers of a system
166: How NPR lost to the podcast
167: Self-interest is self-evident
168: It’s easy to avoid the most important part of our job
171: Bringing strategy to marketing
173: Acorns sometimes become oak trees
174: Systems have multiple objectives
175: One way to solve the problem is to change the system
177: What does the system respond to?
178: The paradox of substitutes and uniqueness
183: Strategies require empathy
186: All persistent systems rely on feedback loops
187: The wildcard in every feedback loop is the delay
188: Systems + games + feedback loops
190: Who benefits?
193: Resilient systems stick around
194: Trying to turn me into an addict
195: The challenge of false proxies numbered riffs.rtf
196: We see systems when they are forced to change
197: May I see the org chart?
199: Looking for the agent of change
200: The telegraph and the skyscraper
202: A brief history of jaywalking
203: What will I tell the others?
204: Who says yes?
205: If you want to use the system
206: The person in front of you is part of a system
207: Some of the ways that systems operate
208: Types of elegant strategies
209: Bringing change to a system
210: Luck doesn’t even out in the long run
211: Leverage and the exaggeration of strategies
213: Turbulence and systems transformation
216: “What will I tell the others?”
217: Two Tesla parables: Ludicrous and the clown car
219: Metcalfe’s law is waiting for you
222: Exchanging the system is tempting
224: The game belongs to the children who play it
227: Compounding our tribal instincts
228: Substitutes and the race to the bottom
229: Seeking the invisible hand
230: Examples of systems living in tension
231: Which hat?
232: The weather report is a prediction
235: Who controls the dice?
236: Who is waiting for you at the airport?
237: Understanding statistics and polls
238: Best practices and the status quo
239: Analogies and the problem with “almost”
242: Understanding the 2 x 2 positioning grid
244: Moving to the middle (or not)
245: Going to places the competition can’t go or won’t go
246: Where is everyone?
249: Half a boat isn’t much help
252: Every yes requires many no’s
254: Bringing intention to projects
257: Communication with intent
258: Risks aren’t to be avoided
260: What do you make?
261: Problems are opportunities
262: The simple hierarchy of decision effort
264: Great choice, didn’t work
265: Hidden decisions get moldy
266: Compared to what?
267: A quarter of a million dollars
269: No regrets and the kinds of games we play
270: Why is it hard to talk about decisions?
273: The regression toward the mean
274: Better decisions and better outcomes
275: Not making a decision is the easy path
278: What sort of hammer should you buy?
280: The man who poisoned us all
281: The enduring myth of widespread self-control
282: Bringing a strategic approach to the most urgent system change of our lifetimes
283: Helping the market fix what the market broke
284: Harnessing the insatiable
287: The journey, not an event
288: Constant pressure and chiseling
290: Asynchronicity is a superpower
291: Ignoring sunk costs: A simple But uncomfortable idea
292: What does “wrong” mean?
293: Tomorrow is another opportunity
295: What to wear on Wednesday?